Ready to reboot

Japan used to be the temple of technology. But big foreign companies are now stealing the market from right under its nose. What does the future hold?

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4 MIN READ
AP
AP
AP

That, in fact, has been one of the biggest drawbacks with devices churned out by Japanese firms — they are not cheap enough to compete with goods coming out of China and Korea. And, in some key areas, neither are they technologically superior — thanks to the two lost decades (1991-2010) when, from being on the cutting edge of technology, Japanese firms buckled down and cut back on research and development. Meanwhile, their competitors invested heavily in innovation and surged ahead.

Desperate times, bailouts

But desperate times call for desperate bailouts. The big Japanese firms had invested heavily in flat-panel displays, a market that crashed spectacularly. According to the Japan Electronics and Information Technology Industries Association, 25.19 million flat-panel TVs were shipped to the domestic market in 2010. In 2012, that tumbled to 6.45 million units. But there are signs that some of the dazzle will return next year onwards — the government is injecting fresh demand for flat panels by launching the world’s first ultra high-definition broadcast in July 2014, a full two years ahead of schedule. This should help the majors sell expensive, and high-margin, 4K TVs in the domestic market.

However, while TV sales are tanking, smartphone and app sales are soaring to new giddy heights. Japan-based market research firm Central Research Services Inc estimates that smartphone usage in Japan doubled in the last year — up from 19.5 per cent to 35.4 per cent.

Timely development

This mobile explosion has been welcome news for mobile game developers. The largest revenue earner, worldwide on iOS is not an American company — rather it is Japan’s GungHo Online with its roster of 14 games. The company’s market cap at $3.3 billion (about Dh12 billion) is larger than Zynga, while its Puzzles and Dragons has been a top monetising game on iOS and Android platforms globally.

At the other end of the gaming spectrum, Sony is expecting to reap in another windfall. 2013 is a key year, as it launches the PlayStation 4. The first three iterations of the gaming console sold more than 300 million units, and hopes are high that hardcore gamers will rush out to buy the PS4, oblivious of the mobile gaming revolution sweeping around them. Sony is on a stronger footing here unlike Nintendo, which finds its casual gaming business under fire as gamers migrate to tablets and phones.

Mobile segment sales rise

Another key market shaken up by the mobile tsunami is the traditional Japanese bastion — cameras. According to Japan’s Camera and Imaging Products Association, venerable brands such as Canon, Nikon and Olympus saw global sales tank by 42 per cent to 7.58 million units in September 2012, as compared to the previous year. Elsewhere, Canon Inc has already forecasted that it will sell 17 million compact cameras this year versus the 18.3 million sold in 2012.

Fittingly, another mobile segment, the car entertainment market, continues to be on a smooth profit highway. According to a research titled In-Car Entertainment (Infotainment) Market by MarketsandMarkets, this niche is expected to bring in $14.4 billion by 2016. Great news for Japanese brands such as Pioneer, Clarion and Alpine, which already dominate this market.

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